![]() GlColorMask(GLboolean red, GLboolean green, GLboolean blue, GLboolean alpha) GlClearColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) GlBufferSubData(GLenum target, qopengl_GLintptr offset, qopengl_GLsizeiptr size, const void * data) GlBufferData(GLenum target, qopengl_GLsizeiptr size, const void * data, GLenum usage) GlBlendFuncSeparate(GLenum srcRGB, GLenum dstRGB, GLenum srcAlpha, GLenum dstAlpha) ![]() GlBlendFunc(GLenum sfactor, GLenum dfactor) GlBlendEquationSeparate(GLenum modeRGB, GLenum modeAlpha) GlBlendColor(GLclampf red, GLclampf green, GLclampf blue, GLclampf alpha) GlBindTexture(GLenum target, GLuint texture) GlBindRenderbuffer(GLenum target, GLuint renderbuffer) GlBindFramebuffer(GLenum target, GLuint framebuffer) GlBindBuffer(GLenum target, GLuint buffer) GlBindAttribLocation(GLuint program, GLuint index, const char * name) GlAttachShader(GLuint program, GLuint shader) QOpenGLFunctions(QOpenGLContext * context)
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